Wednesday 27 November 2019

Creativity

Review of work

Creative Mission

Process

For this mission I am in group with Eoghan and Joe. We decided on doing the gaming aspect of this mission as we have an interest in gaming.
My goals for this mission is to work as a group, create a game and to demonstrate our research on our power point on the aspects of gaming.

As a group we hope to produce a functional game that shows off what developers have to go through to make a game. Show off the creative side of it as well as the actions/code that makes the game function. We hope to show off our research in a power point that gets the points across in our own words in a understandable way.
We are using a game maker website called Flowlab. We will create the game on this website using its provided tools. I don't have much knowledge of this website but I will watch videos on YouTube and look up posts on google about how to set up the actions. For my research I used a lot of my own knowledge of gaming from being interested in it since I was young, and I also used Google to help with anything I'm was not sure of. I also relied on the others in the group for anything I'm was not sure of for the website or points I used for my research. For our presentation we used Microsoft office PowerPoint to create our slides on our research, then at the end show off the game and how we made it, then present it in class.
After the mission is finished:
               
 Overall I am very happy with how our mission turned out. We worked great as a group and helped each other out when it was needed. The PowerPoint went well. We all had our own points in it. The game turned out perfect. After a lot of trial and error with the actions of the game, it eventually turned out the way we wanted. We all contributed to the making of the game. The only thing that I would of changed was that we focused more on the PowerPoint then showing off the game. We didn't get to show off how we made the game or any actions. However, we did get to show the game level off... even though Joe died straight away. I am very happy with how everything went. 

Product

We went about by brainstorming ideas of the game first of all by looking at different features or avatars that Flowlab uses to give us an idea of how we would layout our game. On the first day of brainstorming we decided to rather meet together at the end of the day in the library and discuss the objectives, characters, actions , and ending; these are the key features in making a game work.

Myself, Joe and Eoghan gave ourselves each a role in the making of this project, I was to give the layout of the game, create the background and add the characters in and the barriers. Joe was to add any actions, movement and give the barriers( enemies ) the worms a feature that if you hit them you would instantly restart the game. Eoghan would try out the game and change any errors or add improvements onto the game.


 For the PowerPoint, we all picked a topic based on gaming for our presentation. Eoghan focused on how gaming has changed Past to Now(how consoles have been improved), Target Audience and difference to child and adult friendly games. I myself talked about the barriers(enemies) that prevent you from finishing the objective, the soundtrack that makes the game more entertaining and what type our game solely was a 6 bit game. Finally Joe talked about the different genres in games e.g. shooter,horror, the graphics that help improve the games performance and style giving it an aesthetic look and the types of gaming platforms such as the PlayStation and Xbox. 




Reflection


To reflect on anything during the evaluation and review we got from Shaun would be Time Management; we were told that we passed the 8 min mark given to each presentation as we had a good amount of slides to present and described each slide with a little of our own opinions to the topic we each had to present about Gaming. For my next presentation I would have my group and I  first read over our topics in our next project just to get a good understanding of it and present it more formally rather than looking at the board and reading from there.Overall the game that we designed had performed well, we didn't get to show off the game in the end as we took too long presenting our presentation. The game we created had all its key features to make up a game its objective, characters, enemies(barriers), end goal, and interact-able environment. The soundtrack and whole background of the game makes the game more aesthetically pleasing and more entertaining to play. Flowlab provided everything for us to design the game and I would really recommend it for designing projects.The group I had with Joe and Eoghan was well received and we all knew each other before we started college so we were able to communicate daily through Messenger of any ideas or improvements that could help the game perform really well. We also had experience in using Flowlab as we previously attended a PLC in Dunboyne. Although the game performs really well and we completed our tasks I felt like more brainstorming could've been put into the theme of the game as "an apple" as the main character seems really simple and no thought into it. For the enemies for our game were designed to look like worms; unfortunately we weren't able to make them move which would've made the game more like a retro game like Mario and the Goombas.